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VSH Atomizer A7

Boss-Specific Changes:​

  • Soldier:
    • Removed increased explosion radius and rocket speed from the Rocket Launchers
    • Removed 50% shorter banner duration
  • Crusader's Crossbow:
    • Reloads all 9 shots in one go
    • Fixed not being able to passively reload past 1 bolt
    • Removed faster reload rate
    • Reduced faster fire rate from 40% to 20%
  • 50% damage bonus on Sniper's melees
  • Stomp damage reduced from 195 to 120
  • Removed 50% self healing penalty
  • Boss particles are now blue

Changes:

  • Boss-Specific Changes:
    • You can now change classes and loadout in the pre-round when you spawn as the boss
    • Added 80% damage bonus for Miniguns
    • Added 100% damage bonus for Shotguns, Syringe Guns, Revolvers, Pistols, SMGs, The Short Circuit, and the Knives
    • (None of these weapons had damage bonuses before as I used maxed out MVM upgrades as a template, this resulted in a lot of weapons being too weak, affecting Spy and Heavy the worst)
    • Sniper no longer flinches when fully charged
    • Explosive jumping will now disable the fast fall mechanic until the player is falling downwards
    • The player will now recieve a tip for how to play the class when set up ends if they are the Engineer, Medic, or Spy as these classes have more complex mechanics that players may gloss or over, forget about, or not be immediately obvious
  • The message announcing who is the boss and what class they are will now appear when set up ends (so that the boss changing class doesn't become confusing)
  • Removed some cover and removed some places to stand on RED's side's highground building so that RED can't as easily cheese the boss
  • Added an extra room on BLU side so that the nuclear reactor area no longer has a dead-end
Major Changes:
I scrapped whatever bosses had before. and now their weapons are fully upgraded as if it was mvm (some upgrades haven't been added). Some bosses will probs be OP, this is just a baseline for balancing.
Engineers still have instant construction and hightened building health.
Spies have speed on cloak, and cloak doesn't blink
  • Fixed self damage (e.g. rocket jumps) healing the boss instead of doing no damage
  • For the boss, fixed no damage applying to any form of self damage instead of just blast jumping (e.g. Half-Zatoichi)
  • For the boss, gave the jumper weapons 1.5x self-knockback so that they aren't a direct downgrade
  • Added custom damage icons for Scout, Soldier and Pyro bosses
    • I will improve these later, right now they have too much detail and look a little odd when scaled down
  • Spy Bosses now remove any debuffs from themselves when they cloak
  • The Market Gardener and Holiday Punch (on bosses only) are always critical
  • The Market Gardener will deal 3x damage when blast jumping
  • Brave jump now counts as blast jumping for the Market Gardener and Air Strike
  • Custom Boss Bars have been added for every class
    • Sometimes it bugs out and doesn't display any class, I'm not sure why but it doesn't affect anything gameplay-wise
The boss now:
  • Has a better brave jump
  • Does not have their health scale with the base classes max health
  • Has crits on melees
  • Has minicrits on everything else
  • Has 50% extra self knockback