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VSH Atomizer A5

Major Changes:
I scrapped whatever bosses had before. and now their weapons are fully upgraded as if it was mvm (some upgrades haven't been added). Some bosses will probs be OP, this is just a baseline for balancing.
Engineers still have instant construction and hightened building health.
Spies have speed on cloak, and cloak doesn't blink
  • Fixed self damage (e.g. rocket jumps) healing the boss instead of doing no damage
  • For the boss, fixed no damage applying to any form of self damage instead of just blast jumping (e.g. Half-Zatoichi)
  • For the boss, gave the jumper weapons 1.5x self-knockback so that they aren't a direct downgrade
  • Added custom damage icons for Scout, Soldier and Pyro bosses
    • I will improve these later, right now they have too much detail and look a little odd when scaled down
  • Spy Bosses now remove any debuffs from themselves when they cloak
  • The Market Gardener and Holiday Punch (on bosses only) are always critical
  • The Market Gardener will deal 3x damage when blast jumping
  • Brave jump now counts as blast jumping for the Market Gardener and Air Strike
  • Custom Boss Bars have been added for every class
    • Sometimes it bugs out and doesn't display any class, I'm not sure why but it doesn't affect anything gameplay-wise
The boss now:
  • Has a better brave jump
  • Does not have their health scale with the base classes max health
  • Has crits on melees
  • Has minicrits on everything else
  • Has 50% extra self knockback