Viper

Viper B3

clipped some stuff
buffed 3rd with full packs
made a new connector so there isn't only 1 route to the last lobby area
fixed some fences not being solid
made the goo less saturated
added some green lights, not as bright as a1 and only to highlight the goo a little more and not get in the way of the map
tried making ambient lighting a little brighter
other small changes
  1. Tried making A and B a little more roomy
  2. got rid of the green lights, i agree they got obnoxious after a while
  3. also made the goo texture itself not an UnlitGeneric, think it looks better slightly
  4. made red instantly respawn after 2nd is capped
  5. red has a slightly more straightforward way getting to C now
  6. Opened up the window in the upper room a little on last
  7. added the directional arrows for red, was an oversight
  8. Added a spiral type thing on the pillar at last to make passive holding a little better (probably gonna have spies dropping down on people there too)