Vineyard

Vineyard rc8b

-Fixed a wrong rail post model
-Fixed a clipping bug at a spot
-More occluders at D
Moved Red respawn for B back a bit
Added a third route into D
Additional optimization
  • Added some more ways to navigate point
  • Added additional high ground for blue outside B
  • Fixed various bugs
  • Fixed a weird collision model
  • A bunch of various visual fixes
    • Note: Will fix more of the minor things in the future after more are found
-Added power lines
-Fixed a bad sniper sightline
-A lot optimization
-Fixed the fog starting too late
-Fixed an invisible staircase
-New environment lighting and fog to make the map feel warmer
-Added a functional cash register in blue spawn that shoots wine bottles when hit with melee
-Minor improvements here and there
-Made it easier for blue to use the left flank route at B
-Optimization
-Minor pickup tweaks
-Moved red resupply further back in B spawn
-Lighting improvements in some places
-Exploit fixes
Fixed a prop that would crash players with their model quality set below high
-Fixed an area where vvis was glitching