vacay

vacay a2b

Please enjoy these changes!

  • moved spawnrooms closer to the center point to speed up walk times
  • made the planters around the capping area slightly taller, mostly to prevent people from walking on them
  • better coverage for attackers approaching from the lower cellar area; added health and ammo around that area aswell
  • 1 second decrease in cap time
  • added markers to help with committing to the jumps seen in the gifs.
  • slight geometry adjustments to improve flow
  • Raised point to be about level with the bridges over looking the point. Moved cover around the point higher and closer to the middle.
  • Lowered fences providing cover to the walkway
  • Removed a fence that initially had players walk around it to reach the side of the point.
  • Adjusted some entrance ways
  • A few detailing props.
Big changes layout wise, most notably the central area.

  • Removed shack cover in place for an alleyway with an entrance into side building
  • Expanded on the original flank building interior by enlarging it and adding another entrance and a full health pack
  • Cap area was widened

There are a few route adjustments.
  • Removed chunky fences for an enclosed poach outside of the full health pack building
  • An entrance was turned 90 degrees and pillars around spawn area were removed to declutter
gave you guys the wrong thing
- Adjusted cover around the control point
- Added a ramp to access the building connecting to bridge
- Added another small health pack in flank building
- Widened the upper hallway in flank building
- Added small ramp to access route easier

Changes are based on what I saw in the demo. Still yet to play the map myself.