USS Midni

USS Midni a6

-changed the second lobby to hopefully help give blu a better staging area to B from mid
-relented and changed the chickenwire to grate on the floor. enjoy your hearing loss.
-added a plate above some railing at highground at B to prevent heavies from spitting bullets out their face into the 2nd lobby
-changed medium ammokit on mid route to a full
-changed medium ammo to small in the 2nd lobby
-raised protective walls at red spawn
-removed a stair at B
-added a safety rail at B's portside highground
-experimenting with adding more colour to the walls in some areas
-adjusted cap times for both A and B
-adjusted the timers so that Red has a reason to defend A
-clipped off an abusable seam on the starboard catwalk to B

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-Adjusted catwalk above starboard turret stairs to make it easier to traverse
-shortened portside catwalk as it is now possible to walk underneath the gun barrels
-adjusted portside safety railing at B to account for the shorter portside catwalk
-added some safety railing to A
-replaced barrels in first lobby with a small ammo kit
-added pipe props to the lobby and A
-widened stairs at A's platform
-Changed the reels in second lobby to the computer pipes from A
-added a new route from A to starboard catwalk to B
-Added small ammo pack to starboard route to B
-moved medium ammo pack in second lobby to the higher deck
-widened mids corridor at the exit and added a crate
-restored a sightline blocker to the porrside catwalk
-Fixed redspawn walls being off grid vertically
-Moved B closer to A
-Adjusted geo around B
-Opened area around super firing and gave more highground at B
-Changed second lobby full ammo to medium
-Clipped off super firing turrets barrels
-Removed arrow sign on portside catwalk
-Elevated gun barrels by 5 degrees to allow walking under them
-Added secondary turrets to Bs pillars and clipped them off
-Added forward resupply to blue spawn
-Moved small healthkit at B to where medium ammo pack was
-Removed medium ammopack at B and added two smalls by the pillars
-Added props at A
-Decorated super structure tower
-Added some overlays around the map
-Added a small healthkit to the first lobby
-Extended a wall slightly in the first lobby
-Made first starboard catwalk more easily accessible from the first lobby by jumping
-Fixed portaide catwalk rendering oddly with block bullets and chickenwire. There should no longer be invisible gaps
-Added fences to Bs edge l. For safety
-Flattened transition route from portisde catwalk to mid
-Added spectator cameras. You will no longer be dunked underwater at map start.
A3 change log
Added route between port catwalk and mid
Raised mid route
Changed mid route exit to B
Added medium ammo to mod route
Added full healthkit to mid route
Added full ammo pack at bottom of the second lobby
Fixed overlays
Fixed clipping issues
Removed one way door at first lobby and widened its entrance hole
Made chickenwire textures smaller
Changed ceiling shapes to accommodate new heights
Added fence on port side turret
Removed route on port side catwalk; you must now walk up the hull
Made sneaky route around portside turret more bearable
Reduced Blu respawn after a is capped
Increased time to cap A
Decreased time to cap B
Added cover on catwalk above starboard turret
Removed healthkits on Bs pillars
Added small healthkit below starboard catwalk
Added small walls to Bs pillars
Added more cover to port side catwalk
Added a crate in first lobby to help eat a sightline
Added more arrow overlays
Raised red spawn walls
Completely redone layout from scratch to hopefully be better scaled. Respawn times should also be set properly.