Undercut A1
A KotH map with a layered design. Very much a WiP.
After getting sidetracked working on other things for over a month, I've finally gotten around to posting my first map!
Undercut is a rotationally symmetrical KotH map with a focus on height differences and layered terrain. It's untextured! It's unpolished! It's probably unbalanced, too!
...Needless to say, I'll probably be making some pretty significant changes to the layout across the next couple versions. Still, I figured it would be best to post what I have now so I can start getting some feedback (any maybe, y'know, playtest it) before I start experimenting with things.
Undercut is a rotationally symmetrical KotH map with a focus on height differences and layered terrain. It's untextured! It's unpolished! It's probably unbalanced, too!
...Needless to say, I'll probably be making some pretty significant changes to the layout across the next couple versions. Still, I figured it would be best to post what I have now so I can start getting some feedback (any maybe, y'know, playtest it) before I start experimenting with things.