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Tumbleweed a7

- added a flank on both sides of the first point

- opened up the cave area
- trimmed the fat off of the map

- added a window to the building at last

- made the right most building at the first point a drop off

- added health and ammopacks in the building at last
- overhauled the entire map
- relocated the respawn rooms of blu and red

- decreased the verticality

- decreased the time added when the point is capped to 5 minutes
- Added huts to some parts of the map

- raised the skybox of the map

- decreased the respawn time of the blu team

- fixed some sloppy brushwork
- redesigned the second capture point

- increased the time şt takes to cap the first point

- added another cave area

-opened up the previous cave area

- increased the time capping the first capture point gives

- fixed a bug where the games scoring system counted captured points and not round wins