Triumph Valley

Triumph Valley Beta2

(+) Added more medikits and ammopacks.
(+) Improved heights in mid.
Here's the list of everything that changed since the Alpha:

(+) No more Setup Time.

(+) Lighting upgrade.

(+) A Theme!
The map is no longer a flat plate but an unique (I think) exprience that (hopefully) can be enjoyed.

(+) No more ALERT ALERT ALERT,
never realized that the announcer doesn't shout when you are capturing a point... Anyway that shouldn't be happening anymore.

(+) Upgraded the carts, they can now heal.
Also, you can now jump on them.

(+) Better Layout, more cover and props.
> Oh, and it's now actually symmetrical
> Jumpads!
> Spawns now have stairs, no more too steep ramps.

(+) Hud upgrade,
kinda, this isn't final at all and will be redone again, did you know that you can't have a train watcher and CP on the HUD? Well I didn't...
So now you can see how many people are moving a cart.
Resolution matters, so it most likely will be messed up, again, it's not final.


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Again, HUD and carts are NOT final, they aren't good, I'm open to suggestions and tips.
The map also lacks sounds and "mid" still needs some adjustments (fall damage is far too common).

Thumbnail.jpg


Mid.jpg


Sewer.jpg