Trash Valley

Trash Valley A9

A9
- Disabled red forward spawn as it was too close and unnecessary.
- Clipped window on A roof one way door room
- Enclosed window beside A
- Adjusted the flank route on the side of A to be more advantageous
A8
- Red has a forward spawn in the A/B connector building. Doors block going backwards unless you really want to
- Removed walls around B point. Changed rock model beside it too a less intrusive one. Red now has a ladder leading on to the roof of the point
- Changed small ammo pack beside B to medium. Added medium health & ammo packs behind A for Red.
- Moved A point to be out of the building, and made the capture zone smaller. Opened window beside point for Red to use as a sentry & etc position.
- Blue can only access the side of the A roof that is most advantageous over Red through a one way door to control flow better and make usage of it a double-edged sword. This does not apply to jumping class and Scouts.
- Fixed the Oof truck
- Fixed unclipped staircase
A7
- Redesigned B capture point area to be more enclosed
- Reduced pickups on questionable sentry spot at B
- Adjusted bridge exit from RED spawn
- Adjusted choke building between A & B
A6
- Added trash
- Adjusted B again
- A roof is not accessible from red's side again
- Adjusted cliffside on B to fix a sightline
A5
- Adjusted A roof again
- Fixed sniper rock on A (completely unintentional)
- Minor adjustments to make it feel less flat
- Minor fixes

Images not updated.
A4
- Balcony route from red spawn is now a one-way exit
- Blue spawn gates only open when players are nearby now
- Adjusted bendy train to block sightlines
- Added dropdown before central choke to allow players to reach the underground route without entering the choke
- Connected underground area next to the choke to the upper floor of the building watching B
- Added a route on the cliffside part of A building for blue to access the roof easier
- Made the lower cliffside around A easier to use
- Added pickups in A buffer to allow red to start there easier
- Minor fixes
A3 (Minor)
- Added window area beside B point in blue's flank to allow them to better control the sentry spot on the balcony.
- Fixed being able to shoot through stairs on B
- Minor fixes
A2
- Made A buffer area more interesting
- B cap time is longer
- Patched up sightline to red spawn from main route into B
- Extra position from behind B for red to defend (also serves as an extra exit)
- Fixed splash through choke grate
- Expanded upon B a bit more

Things I'm looking into more before changing:
- How the A roof holds (ownership of the roof means ownership of the CP & surrounding area)
- Sights across A
- BLU forward spawn location
- Central choke/funnel