Trade Mannopolis (Version 1) 1
Explore a massive city owned by Saxton Hale
Map by "GANGST", Future Buildings and Hover Car props by "The Winglet." Additional props and textures by various artists from TF2maps.net
Updates:
1. The design of the map has been updated
2. The map is now properlly compiled as acording to AAR
3. Map music plays every 30 minutes and players can controll music volume in their settings
Note for server owners: If you want players to be able to use grapplehook you need to have point server command set to always on your server
Welcome to Mannopolis Hippies! I hope you enjoy your stay and do take some time to shop at our famous Mannco Shopping Mall (Message from Saxton Hale)
Setting: A large futuristic-like city set in the Badlands Region. Mannopolis is owned by Saxton Hale and has a slight resemblance to Australia (from the TF2 Comics)
Overview: A massive map this a both a Versus Saxton Hale map and a Trade map:
The trade version of Mannopolis sees players being able to explore the entire map and do whatever shenanigans they do in trade servers such as spycrabing dueling, forming conga lines, showing off their amazing items and more. The players are the citizens of Mannopolis and Mannopolis is designed to try and have a "open world" or "Free Roaming" acpect to it.
Map details
1. All players are givin the Grapling Hook as well as the agility powerup and the Disciplinary Action effect. (Grapple Hook must be enabled via pointservercommand)
2. There are bumber cars scattered around the map and when a player touches them, they will activate a trigger that tranfers them into a bumper car. Players can use this to drive around the streets or mess with players by bumping into them. There are specific spots on the map (such as the Shopping Mall Area) that immedeatly take the player off of their bumper car.
3. The map itself is wide and very tall with one building just reaching the max hight of the hammer editor. Can you reach the highest point of the map.
4. The map should reset itself every two hours though server admins can manually reset the map by hitting a button in the shopping mall buildng
5. Map music plays every 30 minutes
Fun Factors:
My goal with the Trade Version of Mannopolis is to make it a fun and chill place for players to hang out in. As such, I've made it as difficult as possible to be killed by other players when on the map:
1. Players get a defence and HP Buff when on the map.
2. Players are also rappadly healed and regen ammo.
Trivia
1. The map has a set lore to it which can be seen in some of the textures around the map.
[Important Read] Although I prefer the map to not be edited yet as there is more I want to do with it, if server owners or players decide to edit the map for any reason, here are some things to keep in mind.
1. Be careful not to cover or remove any map watermarks as I've gotten permission from the Winglet to use some of his props from "Timeless Thief."
2. Be prepared for a 2 to 3 hour compile time and make sure to use 64bit hammer ++
3. Avoid using 32bit Hammer Editor as that will cause issues with VRAD
4. Be carefull when adding in player model props to the map ( a scout or reskined scout.mdl model for example) as this was causing increased client ping when on the map.
5. DO NOT add any invisible brushes to the map as this will heavily increase the portal count and may cause the map to not render at all. Use clip or player clip brushes instead.
6. As of right now, I have no idea how this map will run on servers that can have up to 100 players as that's a thing now.
7. Please let me known if any issues that I may have missed pop up.
Updates:
1. The design of the map has been updated
2. The map is now properlly compiled as acording to AAR
3. Map music plays every 30 minutes and players can controll music volume in their settings
Note for server owners: If you want players to be able to use grapplehook you need to have point server command set to always on your server
Welcome to Mannopolis Hippies! I hope you enjoy your stay and do take some time to shop at our famous Mannco Shopping Mall (Message from Saxton Hale)
Setting: A large futuristic-like city set in the Badlands Region. Mannopolis is owned by Saxton Hale and has a slight resemblance to Australia (from the TF2 Comics)
Overview: A massive map this a both a Versus Saxton Hale map and a Trade map:
The trade version of Mannopolis sees players being able to explore the entire map and do whatever shenanigans they do in trade servers such as spycrabing dueling, forming conga lines, showing off their amazing items and more. The players are the citizens of Mannopolis and Mannopolis is designed to try and have a "open world" or "Free Roaming" acpect to it.
Map details
1. All players are givin the Grapling Hook as well as the agility powerup and the Disciplinary Action effect. (Grapple Hook must be enabled via pointservercommand)
2. There are bumber cars scattered around the map and when a player touches them, they will activate a trigger that tranfers them into a bumper car. Players can use this to drive around the streets or mess with players by bumping into them. There are specific spots on the map (such as the Shopping Mall Area) that immedeatly take the player off of their bumper car.
3. The map itself is wide and very tall with one building just reaching the max hight of the hammer editor. Can you reach the highest point of the map.
4. The map should reset itself every two hours though server admins can manually reset the map by hitting a button in the shopping mall buildng
5. Map music plays every 30 minutes
Fun Factors:
My goal with the Trade Version of Mannopolis is to make it a fun and chill place for players to hang out in. As such, I've made it as difficult as possible to be killed by other players when on the map:
1. Players get a defence and HP Buff when on the map.
2. Players are also rappadly healed and regen ammo.
Trivia
1. The map has a set lore to it which can be seen in some of the textures around the map.
[Important Read] Although I prefer the map to not be edited yet as there is more I want to do with it, if server owners or players decide to edit the map for any reason, here are some things to keep in mind.
1. Be careful not to cover or remove any map watermarks as I've gotten permission from the Winglet to use some of his props from "Timeless Thief."
2. Be prepared for a 2 to 3 hour compile time and make sure to use 64bit hammer ++
3. Avoid using 32bit Hammer Editor as that will cause issues with VRAD
4. Be carefull when adding in player model props to the map ( a scout or reskined scout.mdl model for example) as this was causing increased client ping when on the map.
5. DO NOT add any invisible brushes to the map as this will heavily increase the portal count and may cause the map to not render at all. Use clip or player clip brushes instead.
6. As of right now, I have no idea how this map will run on servers that can have up to 100 players as that's a thing now.
7. Please let me known if any issues that I may have missed pop up.
- Steam Workshop Link
- https://steamcommunity.com/sharedfiles/filedetails/?id=3149541560