First map of mine, a friend of mine and I have had the idea of an extremely vertical map either around or inside of a tower. Very barebones and unfinished, I'm looking for feedback with sightlining, props, and how to make each layer unique, and an incentive to fight below the tower after falling off the point.
Personal ideas for decoration would be an industrial, retrofuture aesthetic for BLU's spawnroom and a rustic, cozy aesthetic for RED's spawnroom, and I'm thinking of adding a dedicated spray wall somewhere.
Previews -
BLU Spawnroom, Angle 1 ( Bottom Passage is from spawn, Left and Right passages lead to Spawn Doors 1 and 2 )
RED Spawnroom, Angle 2 ( Above is Spawn Door 3 )
General View of the map, mirrored for RED
Arena below the main map, falling off the point brings you here
Personal ideas for decoration would be an industrial, retrofuture aesthetic for BLU's spawnroom and a rustic, cozy aesthetic for RED's spawnroom, and I'm thinking of adding a dedicated spray wall somewhere.
Previews -
BLU Spawnroom, Angle 1 ( Bottom Passage is from spawn, Left and Right passages lead to Spawn Doors 1 and 2 )
RED Spawnroom, Angle 2 ( Above is Spawn Door 3 )
General View of the map, mirrored for RED
Arena below the main map, falling off the point brings you here