Tiebreaker

Tiebreaker a8

I felt like this needed this.
Completely rearranged blockout, while keeping a "tie breaker" idea intact.

Attachments

  • blue_indoor1.png
    blue_indoor1.png
    683.3 KB · Views: 7
  • blue_indoor2.png
    blue_indoor2.png
    754.1 KB · Views: 6
  • blue_indoor3.png
    blue_indoor3.png
    498.4 KB · Views: 6
  • blue_indoor4.png
    blue_indoor4.png
    725.2 KB · Views: 5
  • blue_spawn1.png
    blue_spawn1.png
    1.1 MB · Views: 5
  • blue_spawn2.png
    blue_spawn2.png
    1.1 MB · Views: 6
  • centra area.png
    centra area.png
    1.1 MB · Views: 7
  • plan.jpg
    plan.jpg
    112.7 KB · Views: 6
  • sniper_spot.png
    sniper_spot.png
    885.2 KB · Views: 7
What's new:
  • fixed spawn times, CP-owner team respawns a bit slower and vice versa
  • rearranged and extended level layout until it was fun to play vs bots
  • fixed a problem where people could sticky/rocket jump over whole map
  • more meaningful color-code

Attachments

  • top_view.png
    top_view.png
    702.4 KB · Views: 19