Tiebreaker

Tiebreaker a2

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Tiebreaker a2

I had tennis tiebreakers in mind when I planned this map.

Hello world!

I made a rotational symmetric blockout with some variations in how you could get to the Capture Point.

Please enjoy my level, any feedback is highly appreciated. See screenshots and level top overview plan for more details.
  • control_point.png
    control_point.png
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  • control_point2.png
    control_point2.png
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  • courtyard1.png
    courtyard1.png
    1.2 MB · Views: 7
  • courtyard2.png
    courtyard2.png
    1 MB · Views: 6
  • courtyard3.png
    courtyard3.png
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  • plan.png
    plan.png
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  • red_spawn.png
    red_spawn.png
    1.2 MB · Views: 10
  • top_view.png
    top_view.png
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Author
gderuki
Downloads
56
Views
154
First release
Last update
Category
King of the Hill

Latest updates

  1. a2 update

    What's new: fixed spawn times, CP-owner team respawns a bit slower and vice versa rearranged and extended level layout until it was fun to play vs bots fixed a problem where people could sticky/rocket jump over whole map more meaningful color-code