LIGHTING: Players were experiencing pitch dark indoors and way too bright outdoors, so I tried to fix* it.
- Changed the skybox and lighting values.
- Remade inside lights, indoor areas should be visible now.
(*If you play with HDR on it'll still be pretty bright outside, I'm not sure how to fix this. Just turn HDR off for the playtest since that's how I play anyway. If you have any lighting tips please DM me; my discord is spdr42.)
GAMEPLAY:
- Removed the sheds on the point and replaced with fences and widened the "grass" side's opening.
- Remade the flank routes to exit into either side's right side building to avoid a sightline.
- Added a fence on the battlements to avoid a sightline.
- Made the "grass" route to the point a small room and added a shed near the doorway point-side to avoid a sightline.
- Added a fence near the spawns to avoid a sightline.
MISCELANEOUS:
- Added a texture on the point to mark the capture area.
- Fixed a few clipping issues.
If you have any feedback my discord is spdr42, all feedback is greatly appreciated.
No screenshots available, using version A1.