GAMEPLAY:
Added a spawn exit that leads to the leftmost route to the point.
Added a window to the open frame in the right side building.
Added an extra room that leads to the point.
Slightly increased the capture area.
MISCELANEOUS:
Fixed...
GAMEPLAY: I felt as if the map winner depended on whoever won the mid-fight, so I added some gameplay elements that will hopefully help allow for retakes.
Added a ledge and window to the indoor drop area.
Added a barrel jump behind the sheds...
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