Systems

Systems A2

Control Point A:
-added some cover for BLU to make snipers less powerful
-removed a tire prop to get rid of an OP sniper sightline
-moved the truck for more cover in lowground
-added a rock in the place where the truck used to be
-more cover for BLU pushing out of the two front exits
-replaced crates you have to jump with stairs for comfort

Control Point B:
-added a forward spawn for BLU after capturing point A to shorten the walk distance towards point B
-changed cover in the "canals', adding a BLU spawn exit there aswell
-placed lots of cover in the river to make it more fair for classes other than the sniper
-changed the wall to be in a different spot to make the river more accessible
-added slight cover on the cart path route
-added a new area near the canal gate for BLU to have more cover and to destroy sightlines

Control Point C:
-experimentally lengthened BLU's respawn time as they spawn relatively close to the point

Control Point D:
-extended the wall near RED spawn to nerf snipers camping one sightline
-made the RED building with the one way door not enterable after BLU captures C due to high spam and camping issues
-extended a wall near an OP engineer nest spot to make it easier for BLU to push and counter it
-the one way drop in the floor is now way more open to remove cheesy sentry spots for unsuspecting BLU players
-clipped an OP spot near the one way door for BLU
-unclipped one roof to see how it goes
-added a wall for BLU to get to a flank without going into a sniper sightline

Overall:
-removed certain pipe props which were causing issues and not loading with brushes and other substitute props