Switchback a1a
motel manor radiotower
Motel
A free-for all skirmish favoring fast play. The Diner gives BLU a safe foothold, while the more exposed cliff path provides more options. The trims of the buildings allow pixelwalking, which could be useful for sneaking.
Manor
Meant to be an easy defense for RED, forcing BLU to get coordinated and probe weakness in the defense to support an Uber. Once BLU enters the point however, it is nearly impossible for RED to recover.
Radio Tower
The Manor acts as BLUs staging area, while RED is encouraged to hold in the Maintenance Buildings. Electrified fences and the Radio Tower itself will give a shock to any jumpers around the point.
A free-for all skirmish favoring fast play. The Diner gives BLU a safe foothold, while the more exposed cliff path provides more options. The trims of the buildings allow pixelwalking, which could be useful for sneaking.
Manor
Meant to be an easy defense for RED, forcing BLU to get coordinated and probe weakness in the defense to support an Uber. Once BLU enters the point however, it is nearly impossible for RED to recover.
Radio Tower
The Manor acts as BLUs staging area, while RED is encouraged to hold in the Maintenance Buildings. Electrified fences and the Radio Tower itself will give a shock to any jumpers around the point.