Submarine

Submarine a5

Submarine - A5 Changelog
-clipped off the top of the cap
-reduced cap time to 6 seconds
-adjusted spawn times
-opened up the paths
-adjusted pickups
-removed grain machinery
-added gameplay signs
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Submarine - A4 Changelog
-surrounded the pipes with blockbullet so that splash damage works as intended
-toned down the glow (i think?) and reduced the amount of lights in one hallway
-removed a barrel from mid to reduce clutter
-removed water tanks in mid
-adjusted spawn piping
-fixed broken sightline
-adjusted textures again
-fixed uneven clipping
fixed visible trigger brushes and lights inside walls
Submarine - A3 Changelog
-turned mid healthkit into small one and removed the other mid pickups completely
-shrunk the spawn area by a bit so that the spawn yard is larger
-covered up sightlines to spawn
-clipped some cover and made some cover higher so that you can't spam over them
Submarine - A2B Changelog
-fixed a horribly broken sightline
-tidied up some brushwork on the cap
-fixed radiation warning overlay on cap
Submarine - A2 Changelog
-switched bunker textures to a less distracting metal texture
-fixed clipping and added it to places where it should have been in the first place
-removed unnecessarily high stairs in spawn and flattened it except for the spawn doors
-fixed missing capture zone overlay
-opened up mid vastly
-removed funny sentry
-added some height variation to paths
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