JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser .
Realized I never uploaded this version here.
Fixed a few instances of bad clipping
Spawnroom visualizers are visible now (for bot spawns)
Messed with the forward upgrade station a bit
Fixed a case where bots don't have spawnroom immunity after gate capture
Added some map-logic that SHOULD revert a gate back to RED when called
Never tested before so chances are it doesn't work
Alpha 3
Moved front's side spawn to make it work more as a side spawn
The bombpath markers show more clearly what part of the map is active
Starting with all gates captured now randomizes between the three paths
Messed with Sniper hints again to fix another case of the nudges
Added more Engineer hints to the front for some Sentry Shenanigans
Fixed a case where bots attempt to go through clipping at A
Some of the door sounds are at proper Hz values to fix some static they could play previously
Replaced test mission with Empire Escalation, since Mannhattan seems to play pretty okay for this layout
Fixed a case where Engineerbots did not attempt to build sentries at the front
Adjusted geometry at A and the front
Adjusted Sniper hints so they stop nudging each other around while trying to snipe
Moved a couple holograms around