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Changelog:
Visual alterations
Different sectors of map now have varying textures
Lighting intensified for certain areas (BLU)
Capture time for point lowered significantly (1/3 of original)
Changelog:
Fixed Bonk and Ubercharge not bypassing lasers
Visual and lighting improvements
Additional optimization
Changelog:
BLU-affiliated moonlights implemented
"Battlements" sector geometry altered
Changelog:
Blocking door for the winning team now replaced with laser array (Bonk and Ubers can maneuver through)
Additional optimization
Visual adjustments
Multiple details converted into props
Changelog:
Visual adjustments
Team-appropriate BLU textures added
Additional cubemaps
Rudimentary hint optimization
Changelog:
Visual improvements and placeholders added
Control point area now "hexagonal" (hopefully a thematic AND gameplay improvement)
Changelog:
Additional detailing
BLU now uses team-specific tunnel
Team that is winning loses access to battlements shortcut (must use water route from spawn to re-access), and vice-versa
Healthkit and ammopack placement re-arranged
Area next to capture point slightly widened
Changelog:
Added glass frame to each team's doorway for the upper floor
Tinted non-exit windows on upper floor
Changelog:
General detailing
Additional healthkits and ammopacks added
Catwalks added overlooking the capture point
Environment lighting tweaked slightly
Changelog:
Additional detailing
Adjusted an asymmetrical room out of bounds