Spacecraft

Spacecraft A10b

Changelog:
  • Visual alterations
    • Different sectors of map now have varying textures
    • Lighting intensified for certain areas (BLU)
  • Capture time for point lowered significantly (1/3 of original)
Changelog:
  • Fixed Bonk and Ubercharge not bypassing lasers
  • Visual and lighting improvements
  • Additional optimization
Changelog:
  • BLU-affiliated moonlights implemented
  • "Battlements" sector geometry altered
Changelog:
  • Blocking door for the winning team now replaced with laser array (Bonk and Ubers can maneuver through)
  • Additional optimization
  • Visual adjustments
    • Multiple details converted into props
Changelog:
  • Visual adjustments
    • Team-appropriate BLU textures added
    • Additional cubemaps
  • Rudimentary hint optimization
Changelog:
  • Visual improvements and placeholders added
  • Control point area now "hexagonal" (hopefully a thematic AND gameplay improvement)
Changelog:
  • Additional detailing
    • BLU now uses team-specific tunnel
  • Team that is winning loses access to battlements shortcut (must use water route from spawn to re-access), and vice-versa
  • Healthkit and ammopack placement re-arranged
  • Area next to capture point slightly widened
Changelog:
  • Added glass frame to each team's doorway for the upper floor
  • Tinted non-exit windows on upper floor
Changelog:
  • General detailing
  • Additional healthkits and ammopacks added
  • Catwalks added overlooking the capture point
  • Environment lighting tweaked slightly
Changelog:
  • Additional detailing
  • Adjusted an asymmetrical room out of bounds