Slightly reworked and added extra geometry around C
Moved Red’s forward spawn off to the side of C
Added a door that connects C to B to allow red an slightly shorter path back to A before it’s captured to make up for moving the forward spawn further back
Added a new jump flank into Red’s Upper D
“Borrowed” the skybox from rd_asteroid
Improved the B point’s cart elevator and no longer gets stuck
Removed the roll forward zone exiting blue spawn
Removed the roll forward zone at C point
Fixed the cart pushing itself using Scout’s Soul Power
Fixed some clipping around boxes at B point
Adjusted some doors to open faster
Added a sign to hopefully stop Blue players from going the wrong way
Decided to start remaking this map from the ground up, keeping only really the broad strokes of the original. Name overlap shouldn't be too bad since almost all of the old versions should be prefixed with 72h
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