a6 (tested, never uploaded):
-moved full ammo near A outside nearer to intended sentry location
-changed A cap time from 14 (28s) to 17 (34s)
-lowered post-A red respawn rate from 9 (18s) to 8 (16s) (same as pre-A rate)
-lowered post-A blue respawn rate from 3 (6s) to 1 (2s)
a7 (tested, never uploaded):
-began artpass
-adjusted a blue setup gate position for detailing reasons
-changed a stair from blue side to B into a large ramp to better indicate a main route
-changed ammo behind B from medium to full
a8:
-more artpass
-lowered a rock for tyler's weak child legs (opened up A lobby jump route to all classes)
-added lights over doors in B to better highlight their existence
-moved main red spawn door forward, moved spawn points to main door. should reduce walk time by a second or two, more comparable to existing 2cp a/d maps
-adjusted red respawn time on B from 8 (16) to 9 (18) to compensate for new spawn