Skyscraper

Multi Stage Skyscraper a2_s1

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Long time no see! Here are all of the changes I've made to the mp[. Most of these changes were made based off of results from feedback of the a1, in which it was found that red team didn't really have anywhere to work with when defending. Changes include:

-- Raised time to cap of first point from 5 seconds to 7, and the last point from 7 to 9. This was to give red team more time to try to coordinate a defense.

-- Completely redesigned first point to give red a slightly easier time defending. Outside of the river still being present, this is basically a fully-knew section of map.

-- Added more walls outside of red's spawn area to prevent snipers shooting in or out of it, and added a small battlement.

-- There is now a gate preventing access to the "butter building road" route from the park area surrounding first point that will only rise upon first point being capped. This is in order to give red team one less flank to worry about while trying to defend, while also helping to prevent blu team players from accidentally walking past first point.

-- Made a lot of lights nonsolid by popular demand, will get to all of them eventually. I haven't fixed all of them yet due to having to fix each one individually.

-- Implemented all VIP mode updates made since last map update

-- Moved both alternate RED spawn exits forwards a bit in order to provide more options in leaving spawn

-- Added some walls in the subway to prevent an absolutely nasty Sniper sightline

-- Changed a few background props

-- Probably a few other things that I've just forgotten
I think I finally figured out what the issue was and fixed it. Sorry about that!
fixed a small error with the HDR.