The timers that used to count down from 60 seconds have been replaced with a PD bar that counts up to the player-modified amount. More players standing on the point will result in different capture times, up to the maximum efficiency of 20 seconds.
As anyone should know, it's very rare for a pub to be in one place all at the same time, so expect times of 30 to 40 seconds, up to one player standing on point in a 24 player server, 240 seconds. Due to the nature of logic_case and the relatively small scale of the map (it's a one-stage two-capture PL, after all) it isn't sensible in any real way to support 32 players.
This is a big change for my map's gamelogic and I honestly can't say for sure that it functions correctly (it most likely does?). ¯\_(ツ)_/¯