Scandal

Scandal 2024-08-28

-fixed a bunch of clipping issues
-deleted a building to declutter the yard outside of spawn

-EXPERIMENTAL: deleted the round timer, we'll see if it plays better like that
changelog:
-redid the spawn area and the room beyond the upper door to be less narrow
-redid the back area to be more streamlined and harder to get stuck on
-removed shutter door as it was annoying, replaced it with small dropdown
-expanded the courtyards a little: made ramps less steep, added a new shack, generally is now a little wider
-redid lighting to be mostly light-spots instead of light entities
-skybox now more overcast
-added props for hopefully more dynamic arenas
-pushed the intel back a bit cause i was unhappy with where it sat
-added grass and a puddle of water near mid, tf2 players can now finally shower and touch grass
Changelog:
-Spent most of my time re-doing the staging areas (between mid and the intel) cause wasn't happy with how they played
-fixed long sightlines on mid
-pushed spawns back to be closer to the intel room, made an exit to said intel room
-added one-way door into mid
-generally tried giving the defending team more defensible terrain
hopefully i don't need to do major changes to the intel room next or this map will have successfully "ship of theseus"'d itself out of existence lmao

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fixed problem with filters causing red doors to only open to blu players. Also wasted a bunch of time
accidently posted the vmf instead of the bsp
Changelog:
-completely re-did mid and the spawns cause i was unhappy with the former and the latter was getting camped
-shuffled the routes around so that they're hopefully more intuitive now
-made flank areas wider
-removed "sewer" room near intel
-changed skybox
-natural floor is now displacements
-removed inner wall in base cause of disfunctionnal logic and making fights frustrating

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