C didn't play well last test, and it was bad since its release anyway, so C was rebuilt; The Cliffside is next if it continues having issues; I still want to keep it similar to the older versions but it may be impossible to keep having good gameplay and the current cliffside. Rant aside,
Changelog:
General:
Made a forward red spawn inside the final red spawn; RED spawns further up to slightly reduce walking times; may be split into its own building if B still rolls
C Rebuild:
New RED Spawn
Larger buffer area between RED Spawn and C
New Building connecting B and C
Reversions (from A14B)
A door reverted from two way to one way
Hopefully it plays better