Refresh: Steel

Refresh: Steel f12

Restarted the project to realign focus
Removed almost every gameplay change
Fixed a lot of clipping
Tidied up some previous changes

For a detailed log of all the changes performed to the map please head here
For an album displaying some of the major changes see here

Attachments

  • A site.png
    A site.png
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  • B site.png
    B site.png
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  • C site.png
    C site.png
    2.6 MB · Views: 162
  • D site.png
    D site.png
    2.7 MB · Views: 149
  • E site.png
    E site.png
    2.2 MB · Views: 168
Added textures to the tops of out of bound buildings
Replaced the chickenwire floor near redspawn with wood
Removed solidity on the lamp in D+E connector (replaced this hiding spot with a ledge)
adjusted metal beams to help movement

For a detailed log of all the changes performed to the map please head here
GENERAL
Compiled with HDR and LDR lighting :)

BLUE SPAWN
corrected some incorrect textures
Fixed the black brushes in the main exit

RSPAWN 1
Fixed some Z-Fighting on one of the doorframes

RSPAWN 2
n/a

A
Removed the bridge and fence on the hill
Corrected clipping outside Blue spawn's windows
Removed collsion on decorative supports

B
Reverted the sentry porch
Reverted the extended highground
corrected some incorrect textures
Changed the woodplank to a ramp and extended the stairs on the porch to make movement more fluid around the area
Removed collsion on decorative supports

C
Removed collsion on decorative supports
Fixed the weird black brushes outside the play area
adjusted the pipe outside of the play area to visually fit the theme better

D
Fixed some props sticking through walls
Removed the last few remaining metal beams

E
Made both sniper perch windows taller to prevent sentries being able to "headglitch"

WISHBONE
Removed collsion on decorative supports

WHITEROOM
Fixed some weird floating props

DEATH CORRIDOR
n/a
Changed download from mediafire to github