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Reason a3b

-Edited some textures to make sure everything was mirrored
-Added block bullets brushes to stair-like areas
a3 changelog:
-Raised the shelter on point
-Shortened tunnel on mirrored exits
-Pulled point forward a bit
-Added escape for point room corner paths
-Lowered some walls and added new walls to stand on
-Added glass sniper blocks on entryway battlements
-Widened corridor paths and added extra options
-Added cantilever and support beam to the health pack cubby in front of x-ramps
-Added tongue to the ramp below arch and safe jump downs from battlements
-Arch is now rounded underneath and extends into point room
-Modified layout of health and ammo packs
-Added railing on forward x-ramp
-Raised spawn rooms and widened pre-spawn lobby
Changelog:
-Scaled map down overall
-Shortened some ramp surfaces and simplified layout
-Added tunnel path behind capture point and moved exits to outside of capture point room
-Extended cubby areas on either side of capture point to wrap behind it
-Removed kill trigger and collision on giant fan, might delete (the fan) later
-Removed water hazards, might reintroduce later
-Added roofed structure above capture point
-Widened ramp surfaces near spawn rooms
-Thinned the arch
-Removed collision on spawnroom lamps
-Rearranged health and ammo packs
-Fixed sightlines that reach spawn rooms


Present concerns:
-Health and ammo may be unbalanced or too close to each other in some places.
-Possibly confusing layout with point room side tunnels and underground tunnels.
-Something else entirely of which I am unaware.

Things to do that haven't been done:
-Add railings
-Add cover