Added the various logic needed to implement these changes
> Robots will spawn on round start and then be killed; don't worry, they will respawn when the according group does.
> Known issue: If a robot is killed as soon as it spawns it won't be added to the grouping
Added some signage on red side to point to where the different object levels are
> That being said the layout is the same as a1 didn't really get tested.