lots of minor tweaks to A to try and bandaid a few issues
- forward blu spawn location changes
- prop adjustments
- slight terrain adjustments near blu spawn
- shutters to reduce potential spawn camping
B got a majority of changes to some glaring issues
- staircase to B reworked
- balcony added for red (thanks will)
- increased B size
- funny room
- more visuals to the sub platform
- highground and connector adjustments for blu
globally there's a new water texture that's far less opaque and nobuild zones in all the water.
Thank you crash for providing seagull death logic!