Prop Hunt

Prop Hunt 1.4.1

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A game of hide 'n seek between props and hunters.

Late upload of a controversial gamemode I made for Smissmas 2023. Better late than never, huh?

Technical info:
  • You need to place prop_* entities in the map that are not prop_static for them to be disguisable by props and destructible by hunters
  • func_respawnrooms get disabled when the hiding time is over
  • If you need a prop_dynamic in the map that people should not be able to disguise as, give it the name "ph_prop_no_disguise"
  • Everything else that you do not want players to disguise as should be a prop_static instead
  • At the start of the round, 10% of props get removed from the map to add some randomness
    • You should parent props stacked on top of each other together, so that if the bottom one gets removed by auto-removal, all the top ones get removed too. Otherwise you have weird floating props everywhere
    • If you have props that need to be excluded from auto-removal, give them the targetname "ph_prop_persist". Anything parented to a func_door, func_door_rotating, or a func_tracktrain is already ignored automatically
License
Credit is required. Permission to modify optional.
Author
Mikusch
Downloads
63
Views
188
First release
Last update

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