Prop Hunt 1.4.1
VScript Prop Hunt Gamemode
A game of hide 'n seek between props and hunters.
Late upload of a controversial gamemode I made for Smissmas 2023. Better late than never, huh?
Technical info:
Late upload of a controversial gamemode I made for Smissmas 2023. Better late than never, huh?
Technical info:
- You need to place prop_* entities in the map that are not prop_static for them to be disguisable by props and destructible by hunters
- func_respawnrooms get disabled when the hiding time is over
- If you need a prop_dynamic in the map that people should not be able to disguise as, give it the name "ph_prop_no_disguise"
- Everything else that you do not want players to disguise as should be a prop_static instead
- At the start of the round, 10% of props get removed from the map to add some randomness
- You should parent props stacked on top of each other together, so that if the bottom one gets removed by auto-removal, all the top ones get removed too. Otherwise you have weird floating props everywhere
- If you have props that need to be excluded from auto-removal, give them the targetname "ph_prop_persist". Anything parented to a func_door, func_door_rotating, or a func_tracktrain is already ignored automatically
- License
- Credit is required. Permission to modify optional.