B2:
==

Gameplay:
=======

  • Fixed being able to build in the Opening Doors in Middle (Thanks MN_)
  • Fixed being able to build in BLU's Respawnroom
  • Fixed Ghosts from speeding up after every Lap
  • Removed collision on Props which could've needlessly impacted Gameplay
  • Removed Skeletons (except King)
  • Added Nav Mesh
  • Ghosts don't Stun Players anymore (I've grown to hate this)

Visuals:
=====

  • Removed Door in Carvehouse which didnt Pack for unknown reasons
  • Coffin Light will only shine when the Coffin's open
  • Fixed floating Flask tubes in BLU Spawn
  • Added Thunder out of bounds
  • Updated Soundscapes

Optimization:
=========

- More Props have FadeIn/Out
B1a:
===

- Fixed Map from crashing on Startup
B1:
==

Gameplay:
=======

  • Added more Pumpkin Bombs
  • Added FULL HEALTHPACK in Middle
  • Added different Opening Voice Lines
  • Players can now die from the Lightning Strike
  • Fixed the Siren from replaying during the Round
  • Bloodwater can now Extinguish Players
  • Moved "Enter the Carvehouse Coffin" Text further up
  • Reduced the Ghosts Speed
  • Teamed Ghosts won't stun their Mercenaries
  • Increased Captime from 3 to 5 Seconds

Visuals:
=====

  • Edited Map Description
  • The Death inside the Trapdoors are now more Painful
  • Changed Flag in Middle

Optimization:
=========

  • Added more Occluders
  • Reduced number of Numportals from 6084 to 3571
  • Adjusted Prop FadeIn/Out Distances
Gameplay:
=======

- Players can now be killed by the Lightning Strike
- Added Skeletons that appear after every 1Min 30Seconds
- Removed Windows in Middle Shacks

Visuals:
=====

- Fixed Music always repeating
- Redesigned Red's Transition Building Interior
- More Buildings are now on Fire
- Fixed missing Particles

Optimization:
=========

- Adjusted Prop FadeIn/Out Distances
- More Props now have FadeIn/Out
A9:
==

Gameplay:
=======

- Added Nobuild around the Minigame Coffin
- The Alarm Sound for the Middle Doors is now louder
- Added small light as further Indication when Middle Doors close
- Fixed being able to jump on Carvehouse Divide-Wall
- Fixed being able to Rocket Jump on Labyrinth

Visuals:
=====

- Fixed missing Particles
- Fixed unfitting Textures
- Fixed visible Skybox Issues

Optimization:
=========

- Removed unneccesary Props
- More Props now have FadeIn/Out Distances
A8:
===

Gameplay:
=======

- Fixed being able to get stuck when entering Coffin
- Increased length of Critboost after a Successfull Minigame
- Added Warning Sound before the Full-Healthpack Doors close
- Added Lightning Strike when Skeleton King appears
- Lit up dark areas
- Added Final Event
- Added Spells that spawn every 80 Seconds
- Added Spellhud
- Ghosts Change traveling Speed after traversing 3 rounds
- Made the Player's Death more torturous after failing Minigame

Visuals:
=====

- Added Fog
- Added more Particles
- Added more Props
- Changed Textures
- Changed Skybox
- Changed Lighting
- Fixed missing Overlays

Optimization:
=========

- Decreased Numportals from 5242 to 4467
- Removed leftover Triggers
A7:
===

Gameplay:
=========

- Fixed Doors in Middle having no collision
- Fixed missing Clipping
- Added Pumpkin Bombs
- Doors in Middle now close sooner
- Removed Fire Extinguishers

Visuals:
========

- Added more Detail
- Added flickering Lights
- Updated Soundscapes

Optimization:
=============

- Decreased Numportals from 5887 to 5242
- More Props have FadeIn/Out
A6:
===

Gameplay:
=========

- Added extra Events in Middle
- Added WarioWare Inspired Minigames
- Added Doors that randomly open in Middle
- Changed the Coffin's Look, to be better accessable
- Removed Custom Voicelines, duo to low Volume
- Removed Wooden Barriers in Middle

Visuals:
======

- Changed Skybox Texture
- Changed Lighting
- Changed Textures in Mechanic House
- Added Backstory to the Map
- Packed Custom Assets
- Fixed floating Trashbin in Red Spawn
- Changed Wall Textures in Red Spawn

Optimization:
===========

- Removed Custom Sounds
- Removed unneccesary Stuff
- Added Occluders