- Clipped most of the roof over the cap point so you can still walk along there, but not go way up the ramp gaining too much advantage over the last/the balcony. There's a railing to show how far you can go
- ""Optimisation""
- Increased size of door triggers
- Clipping fixes
- More lighting
- Moved some spawn exits back
- Added cart explosions so Thewtus doesn't get stuck on the cart, they just die instead
- Reduced medium ammo in cart starting room to a small
- Removed the medium med kit in the central tower
- Added sirens on the rollback leading up to the final cap
- I wanted the tall diagonal building to be more defendable/more interesting so added a raised platform
- Moved cart track away from some walls
Just over 4 hours left, will there be time for a4??