72hr Jam 2024 pl_waterlock jam1
Sail a boat payload through a fully functional water lock
Low bridge, everybody down!
For the jam I set out to implement a functional water lock to take a boat payload through. The doors open and close, the water rises, and the payload is modified into a boat Frontier style.
I was mainly focusing on the water lock logic because I've never done anything like that before, so the rest of the map is really more of a sketch/gesture towards what I'd want to work on next. Some things I didn't get to finish setting up (like spawnrooms) and it inevitably plays like shit right now haha. Never realized how S-shaped most maps are til I looked at some references too late in the process :^). Feedback welcome!
For the jam I set out to implement a functional water lock to take a boat payload through. The doors open and close, the water rises, and the payload is modified into a boat Frontier style.
I was mainly focusing on the water lock logic because I've never done anything like that before, so the rest of the map is really more of a sketch/gesture towards what I'd want to work on next. Some things I didn't get to finish setting up (like spawnrooms) and it inevitably plays like shit right now haha. Never realized how S-shaped most maps are til I looked at some references too late in the process :^). Feedback welcome!