- Added some planks to redshed thirdfloor wirefloor to make the impermability of the floor more obvious
- Added a sign to last to hinder rocket jumping between attacker balconies (you can still walk across the plank between them however)
- Fixed exploitable place to stand that SOMEONE used to kill everyone (you know who you are)
- Supersized pickups on C point's tunnel. Moved them closer to the wire for visibility.
- This makes the trek out there worth it, and could sustain defenders pushed back to this point a bit better
- Moved the healthpack on RedShed away from the shed.
- This make that ledge slightly less of a holding spot for attackers to keep a hold of RedShed from the outside.
- Added displacement to C point tunnel to allow easier access.
- Added displacement to A point allowing attackers easier access to upper level
- Fixed a few optimizations
- Enlarged capture area very slightly
- Fixed blu doors so they close after C capture