PL_Schleife_Loop a1b
loop de loop
A small payload map designed around attrition and close encounters. Made this map in about four hours, originally intended for tf2maps 72hr competition but I could not make the submission deadline
The map is already kindof "gimicky". In addition to being short there is a slide leading from Red's farthest spawn down to Blu, and an unnecessary amount of path nodes at the end that makes the payload go in a spaghetti turn before finally falling off the cliff. May do something with the layout in the future, like add a Vscript mechanic or random game modifiers for each loop(?)
The map is already kindof "gimicky". In addition to being short there is a slide leading from Red's farthest spawn down to Blu, and an unnecessary amount of path nodes at the end that makes the payload go in a spaghetti turn before finally falling off the cliff. May do something with the layout in the future, like add a Vscript mechanic or random game modifiers for each loop(?)
- Steam Workshop Link
- https://steamcommunity.com/sharedfiles/filedetails/?id=3388019347