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PL_Schleife_Loop a1b

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A small payload map designed around attrition and close encounters. Made this map in about four hours, originally intended for tf2maps 72hr competition but I could not make the submission deadline :(

The map is already kindof "gimicky". In addition to being short there is a slide leading from Red's farthest spawn down to Blu, and an unnecessary amount of path nodes at the end that makes the payload go in a spaghetti turn before finally falling off the cliff. May do something with the layout in the future, like add a Vscript mechanic or random game modifiers for each loop(?)
Author
ProtoMOJOJ0J0
Downloads
95
Views
96
First release
Last update

Latest updates

  1. I/O fix for tonemap

    title
  2. hotfix

    added tonemap controller, water lod, soundscapes, and tweaked spawn lights
  3. oops

    Forgot to actually upload the .bsp like a dummy