A:
-removed a health/ammo combo from canyon to make holds of A from the canyon more difficult
-changed health and ammo in low ground near point to mediums to give red some more resources for defense
B:
-pushed point further into room and to low ground to create sentry spot / red hold area, redid red routes into building to fit
-enclosed some flanks in rooms to make demo spam less effective and universal
-added trick jump for red up to display case area