After many complaints about too much height variance in the map, particularly in mid, the whole map has effectively been squashed vertically (with many, many minor adjustments to help with sightlines.) A horizontal squashening may be necessary later down the line, but I've put enough work into this patch already.
Better lighting
An attempt at artpassing some sections has been made, particularly in RED's gallery hallway and foyer, and the central pillar in mid.
Lots of other minor adjustments that are too numerous to name (and remember)
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble