mvm_swirl b4

Spire. Used Dayal's vmf

  1. b4

    Asd417
    wave_init_lower and wave_init_upper now closes the doors when triggered
    Removed OnMultiNewMap output which should allow wave_init_upper and wave_init_lower to function improperly
    Added Details
  2. b3

    Asd417
    Added snow prop
    Fixed ambush spawn
    Fixed dispenser tank not spawning some times.
    Improved nav
    Improved cubemap.
  3. b2

    Asd417
    Fixed bots sometimes staying at the gate
    Started adding soundscapes
    Removed areas where player or money can be stuck
    Added a dropdown from forward upgrade station to the cave. (Engis I made this just because you guys were not moving your teleporters!!)
    Details
    MegapiemanPHD thanked this.
  4. b1

    Asd417
    Fixed broken gate
  5. Template

    Asd417
    Added template file
  6. a7a_r

    Asd417
    Repacked Version of a7a
  7. a7a

    Asd417
    Fixed gate closing again after capture
    Added new custom skybox
  8. a7

    Asd417
    a7
    minor details
  9. a6

    Asd417
    Re added gimmicks
    Fixed vac tank not spawning properly when spawned in the middle of the wave
    Removed wall in front of B gate
    Added more aggressive engi bot hint
  10. a5

    Asd417
    Added support for:
    - Startacker and Tumb's VAC tank. Prefab fixed by Flowaria
    - Hellmet's Sticky tank
    - Dispenser Tank
    - Shield Tank
    See test mission for proper setup

    Added ambush spawn
    relay_open_ambush to open ambush spawn door
    relay_close_ambush to close ambush spawn door

    Added default Advanced Mission by Hole. Included custom icons for it