path_tank_default follows the path of other bots
path_tank_reverse uses the other path the bots dont use
Added respawnvisualizers to the edge of the cliff. This will be active when wave_start_boss_relay is fired.
Sets up the next wave with specific path. Can be used instead of wave_finished_relay
Added trigger_hurt inside the 'tank cave' for collecting money
Added two flanks near bomb hatch. Use bot_flank_r and bot_flank_l.
Added relay_add_bomb. Adds one bomb that is same type as the active bomb. There is no limit to the number of bombs you can create.
Bot teleporters placed beyond the gates will be destroyed upon gate capture.
Fixed bots spawning inside gate before it is capped