Swirl

Swirl rc5

Added template file
Repacked Version of a7a
Fixed gate closing again after capture
Added new custom skybox
a7
minor details
Re added gimmicks
Fixed vac tank not spawning properly when spawned in the middle of the wave
Removed wall in front of B gate
Added more aggressive engi bot hint
Added support for:
- Startacker and Tumb's VAC tank. Prefab fixed by Flowaria
- Hellmet's Sticky tank
- Dispenser Tank
- Shield Tank
See test mission for proper setup

Added ambush spawn
relay_open_ambush to open ambush spawn door
relay_close_ambush to close ambush spawn door

Added default Advanced Mission by Hole. Included custom icons for it
Fixed all bots running to the gate
Fixed the respawnvisualizer being solid when it shouldn't be
Added sniper hints
a3
Fixed gate not opening
Fixed bots not going to the point when the lower route is taken
a2
Added path_tank_upper
Added path_tank_lower
Added path_tank_default
Added path_tank_reverse
path_tank_default follows the path of other bots
path_tank_reverse uses the other path the bots dont use

Added respawnvisualizers to the edge of the cliff. This will be active when wave_start_boss_relay is fired.

Added wave_init_relay_lower
Added wave_init_relay_upper
Sets up the next wave with specific path. Can be used instead of wave_finished_relay

Added trigger_hurt inside the 'tank cave' for collecting money

Added two flanks near bomb hatch. Use bot_flank_r and bot_flank_l.

Added relay_add_bomb. Adds one bomb that is same type as the active bomb. There is no limit to the number of bombs you can create.

Bot teleporters placed beyond the gates will be destroyed upon gate capture.

Fixed bots spawning inside gate before it is capped
Fixed path near bomb hatch not activating and deactivating.