mvm_seabed

mvm_seabed b1

Top heavy Bot population, disjointed paths, to dense with sidepaths, Giant bots get stuck behind a
STUPID RAMP inside the Gate B spawn- a RAMP???
The robots spawns are WAY out of balance.
Gotr it in a contest, but never fixedthe problems on this OVERAMBITIOUS build !!
Spawns are random and mission makers are forced to used them.

Sniper1 and Sniper2 spawns don't work correctly, needed to use upper1 and upper2 instead.

Navigation mesh not edited for Gate B's slope, causes giants to get stuck and making giants forced to use upper2 spawn.

Bots sometimes stay in gate 1 after gate A is captured as they are near to the battlefield, make it check for all sides and corners of the first spawns before it decides to close the gate and lock the first spawn.