Testing the first control point only to see if blu wins most of the time.
Added a third checkpoint to improve gameplay aspect inside the factory Added a third forward spawn Added more shortcut to red to defend in second and third
Fixed bug where the door opens in A point Added a shortcut where RED has a bitt of advantage torwards Middle Point. Added delays torwards doors when the train passes by Added new signage
Some new changes of the laser mechanic, now it insta kills to avoid flooding with people everywhere more crowd control Redesigned the small flank to be more friendly user for BLU to acess and attack. Fixed massive bug where spawns are broken Add some extra covers and signage for blu and red to locate themselves. Added train sound effects Added extra time for blu to attack
Fixed the massive issue of the win condition train not appearing in last.
Add two types of trains. One for final ending as win condition another one for current passing by Fixed some bugs of player getting spawn Added a forward spawn for blu team. Lazers are less menancing.
But fixed the exploit where you stuck the train
Bug Fix Visual Lazer