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CHANGES FROM A18:
Added pylons to the sections of the rings where players can pass through
Reworked optimization. No more broken ass cubemaps!
We now run Sprinkles' melee mod
No more building in the moats
Restored access to the top level of the Slobberknocker Storehouse from the outside
Expanded the traffic booths to accomodate easy transit in and out
CHANGES FROM A17:
GENERAL CHANGES
MOAR HELTH
Clipping some props that should have been clipped a long ass time ago
How do we make the titantrons even better? ADD PYROTECHNICS! Each Titantron now has its own unique accompanying smoke/pyro/light/whatever show!
Added nobuild brushes to prime Griefgineer ramps and entrances.
Fixed issue with Sniper's bows being stripped while drawing an arrow, resulting in some weird glitching.
Made the main ramps to the Slobberknocker Storehouse muuuuuuuuch wider
Added some markers for pickups that didnt have any
Fixed the Eureka Effect exploit. Fuck off with that shit, Gruppy.
Added lights in the nighttime maps where they were direly needed.
CP CHANGES
Moved 2nd last points further into the bases' hallways.
Increased respawn time for the 4-1 team just a bit
Modified the shape of the capture area trigger for the last points. Now they cover the whole area inside the ropes, not just the cap base prop.