CHANGES FROM A18:

  • Added pylons to the sections of the rings where players can pass through
  • Reworked optimization. No more broken ass cubemaps!
  • We now run Sprinkles' melee mod
  • No more building in the moats
  • Restored access to the top level of the Slobberknocker Storehouse from the outside
  • Expanded the traffic booths to accomodate easy transit in and out
CHANGES FROM A17:

GENERAL CHANGES
  • MOAR HELTH
  • Clipping some props that should have been clipped a long ass time ago
  • How do we make the titantrons even better? ADD PYROTECHNICS! Each Titantron now has its own unique accompanying smoke/pyro/light/whatever show!
  • Added nobuild brushes to prime Griefgineer ramps and entrances.
  • Fixed issue with Sniper's bows being stripped while drawing an arrow, resulting in some weird glitching.
  • Made the main ramps to the Slobberknocker Storehouse muuuuuuuuch wider
  • Added some markers for pickups that didnt have any
  • Fixed the Eureka Effect exploit. Fuck off with that shit, Gruppy.
  • Added lights in the nighttime maps where they were direly needed.

CP CHANGES
  • Moved 2nd last points further into the bases' hallways.
  • Increased respawn time for the 4-1 team just a bit
  • Modified the shape of the capture area trigger for the last points. Now they cover the whole area inside the ropes, not just the cap base prop.