Linedrive Event

Linedrive Event ab4

GENERAL
  • The artpass continues still... now with assistance from Wendy!
  • Swapped the tiebreaker ball yet again-- it is now a D20 that enables spells when served!
  • Further clipping improvements

GRINDERS
- The grinders now shutter themselves during a stalemate to prevent further stalling

GOALS
- Added two more ammo pickups, a medium and a small, near the goal

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GENERAL
  • Continued artpassing the map-- mostly focused on BLU's side, but touchups were done across the map
  • Clipping improvements
  • Made both pipeballs even lighter
  • Replaced the cursed Black Ball with a ghostly Purple Ball, to test how alternate balls might play

GOALS/GRINDERS
  • The goal areas now have displacement floors
  • Fixed? the ball surviving being grinded
  • The grinder shutter is now at the entrance to it's building, instead of just covering the grinder pit itself

UNDERPASS
- Downgraded the full healthpack to a medium healthpack

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GENERAL
  • Artpassed more of RED's side
  • Fixed the spellbook hud not appearing
  • Lengthened the respawn time for pumpkin bombs, from 15 seconds to 25 seconds
  • Made the pipeballs ~20% lighter
    • I fiddled with a lot of values, so this number isn't exact
  • The Witching Hour arrives!!
    • Logic is ported directly from Helltower, minus the Skeleton King. If there's any bugs, let me know!

GRINDERS
  • Experimenting with having the grinders always active-- when used, however, they become disabled for 90 seconds
  • Grinding a ball no longer adds 30 seconds to the clock
  • Made the grinder shack easier to enter

GOALS
  • Fixed an unintended perch at the spires
  • The bats now swarm for slightly longer after a goal is scored