Oh my dearest RED ENGINEER, I've hurt you dearly with this map thus far.
MAJOR GOAL: Give RED engineers a much easier time defending and finding sentry spots.
On B:
- Cut off the hallway flank halfway through, giving an alcove with safe metal nearby. This does two things; eliminates a major threat for the balcony sentry AND gives a new sentry spot nearby. Plus, the route being blocked off allows RED to play more comfortably forward.
- Removed the shutter door in the hallway flank and widened the doorway.
- Removed the nobuild on the boxes on the balcony, and shifted an ammo pack and downsized it to give more of a hint than a purpose.
On C:
- Moved metal to next to the shack (from above.) This makes building a "shack sentry" much easier.
- Cut a large chunk out of the side near RED's B spawn and C spawn and added a new area. This area is designed to be a sentry spot; a large ammo kit is nearby, with access to RED spawn (provided you jump on your dispenser.)
- Replaced the side staircase that nobody used on RED with a dropdown into this new sentry area.
MISC CHANGES:
- Moved a resupply cabinet in BLU's A spawn.
- Shifted resupply cabinets in RED's C spawn and added an additional one on the right side.
- Increased C's cap time by 3s.
- Replaced the sheet metal outside RED's shutter on C with a long short metal fence. This makes people capping the point closer harder to attack, but allows the ol' shutter spam to work better.
- Gave the bottles in BLU's A spawn physics.
Sincerely, and with my greatest love,
- mousejumper