Stupor

Stupor a6

-increased env lighting by a lot
-added some more lights here and there
-changed sun angle
-added and moved health/ammo
-reworked shed on mid to be more spacious

hopefully the health changes limit forward holds but it might make it worse idk lol
-removed wall in alley, reworked a bit
-made entrance to alley from mid further away/extended all of alley
-reworked entrance to alley from spawn
-made wall in garage shorter, reworked a bit
-added plank onto barrel in loading dock area
-removed health/ammo in spawn
-changed sun angle a widdle bit

these changes opened up a lot of sightlines which im hoping is healthy for the map's overall clarity
-redid alley and its connector again, tried to make it more interesting
-can now jump over fence in alley (might be busted)
-raised skybox on mid a good bit
-made alley building into a nice lil bar
-increased environment lighting a little
-made inside of house more straightforward
-added a barrel in spawn (on plat to alley)
-added small health next to ammo in spawn
-moved small health/ammo closer to the doorway in left
-reduced cap time by 3 seconds (12 to 9)
-added some arrows
-removed fence in spawn on plat leading to alley
-removed crate in alley
-fixed backwards window shutter in blu spawn
-replaced almost all pure white textures with actual dev textures :)
-extended a lot of the transition areas to give a bit more breathing room
-redid entrance to drop down from alley and connected it to main
-moved health/ammo in alley back a bit
-made door trigger on the mid shutter a little bigger
-added hazard tape decals on mid
-added barrels prop in house area
-removed oildrum letting you climb up to drop down from house area
-added crate on main/plat area
-added small hp in main house
-added medium ammo next to crate close to spawn
-added oildrum next to the fence on main\plat so you can climb onto house
-moved health/ammo closer to house/under drop down
-removed small health/ammo from inside house

these changes hopefully make overextending harder but who knows were gonna find out
-removed collision on signs on mid
-added some team colored dev textures
-raised the small platform above mid a little bit
-changed ramp leading to the loading dock area into stairs
-func_detail additions (might have screwed with performance idk)