Koth_orange

Koth_orange v2 a1

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Koth_orange v2 a1

A re-worked Orange map made for King Of The Hill

Cp_orange is a fun map, but flawed, with the massive sight lines and barren layout. I wanted to try and make it more playable and balanced. Normally a multi cp map, I opted to make it a King of the hill map, since I felt it worked better with the map layout.

I've tested the first version with offline bots a lot, and it's a pretty chaotic experience, which I hope is part of the fun and not a draw back in this case. I've tried to make the point defendable but easily over run, with many flanking options for all classes. The idea is to have the middle building be a major danger zone with high risk reward, with the other flanks exposed to open fire. The lower areas are designed for free form battle for players who are scavenging for supplies and alternate attack routs.

Hopefully it'll be a fun experiment and a good learning experience for me. And also good game play for any of you. Please tell me what you think and rate it if you feel like! :p
Author
Codaᵇᵒᶦ
Downloads
286
Views
564
First release
Last update
Category
King of the Hill

Latest updates

  1. Version 2-Alpha 1

    So I've been hard at work trying to fix the issues that a few people have pointed out to me. Mainly how strong Soldier is on this version of orange, since it's so vertical. I did make an Alpha 4 version, but in the end I thought it best to start...
  2. Alpha 3

    This is a big one I got much more feedback this time around and it was super helpful, so thanks to everyone who gave me some helpful criticisms! Here's what's changed -Totally changed the spawns. Spawns themselves are split into two spaces...
  3. Alpha 2

    I have added a fair few new things to hopefully make the game-feel better -added some textures and props here and there to make it not look so much like a generic orange sh!t post map (lol) -some new jumpy spots and perches -more lighting...